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♟️ Chess: Rifts of Chaos ♟️
Current Player: White
Game Phase: Setup - Place Rifts
D20
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Rolling...
Effect Name
Effect description will appear here.
8
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4
3
2
1
A
B
C
D
E
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Setup Phase
Place 4 rifts on rows 3, 4, 5, or 6. No two rifts can share the same row or column.
Rifts Placed: 0/4
Game Controls
Players in Room
Captured Pieces
White:
Black:
Active Field Effects
Game Log
Chat
Rift Effect
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Victory!
Join Multiplayer Game
Room:
Players:
Spectators:
Coin flip result:
Promote Your Pawn!
Choose a piece to promote your pawn to:
Rifts of Chaos - Rules
Chess: Rifts of Chaos
A chaotic twist on classic chess where rifts alter the battlefield.
Table of Contents
1. Setup
1.1 Rift Generation
1.2 Rift Indicators
1.3 Piece Placement
1.4 First Player
2. Core Gameplay
3. Rift Effects
3.1 Rift Rankings
3.2 Types of Rifts
4. Additional Rules
4.1 Kings
4.2 Activation Limits
4.3 Victory Conditions
4.4 Priority Rule
5. Rift Effect List
1. Setup
1.1 Rift Generation
At the start of each game, the system can automatically select 4 rift squares on the board or each player can select 2 locations of the 4 rifts.
Rifts only appear on rows 3, 4, 5, or 6.
No two rifts will ever share the same row or column.
1.2 Rift Indicators
Rifts are visually marked on the board with glowing effects or animations, so players can always see their positions.
1.3 Piece Placement
All chess pieces spawn in their standard starting positions.
1.4 First Player
The system randomly selects who plays White (and therefore moves first).
2. Core Gameplay
The game follows standard chess rules, except when a piece lands on a rift square.
When a piece enters a rift square:
The system rolls a virtual D20.
The corresponding rift effect is triggered and applied automatically.
3. Rift Effects
3.1 Rift Rankings (☆ – ☆☆☆☆☆)
☆ — Purely negative for the activator, possibly positive for the opponent.
☆☆ — Negative for both players.
☆☆☆ — Neutral/equal effect on both players.
☆☆☆☆ — Mostly positive with some drawbacks.
☆☆☆☆☆ — Strongly positive for the activator, possibly harmful to the opponent.
3.2 Types of Rifts
Special Effects
Trigger once, then expire.
May apply to one or both players.
If a rift's activation requirements aren't met, the system auto-rerolls the D20.
After resolution, the turn continues normally.
Field Effects
Alter gameplay rules globally until replaced.
Only one field effect can be active at any given time.
Activating a new field effect automatically cancels the previous one.
If the same field effect is triggered twice in a row, both are canceled.
The currently active field effect is always displayed on-screen.
4. Additional Rules
4.1 Kings
Kings cannot directly activate rifts but can still be affected by their outcomes.
4.2 Activation Limits
A rift can only trigger once per turn.
If a rift effect moves a piece onto another rift during the same turn, the second rift will not activate.
4.3 Victory Conditions
Standard win: checkmate your opponent's king.
If a rift removes a king from the board, the affected player immediately loses.
4.4 Priority Rule
Field effects always override previous field rift activations and remain active until replaced or canceled.
5. Rift Effect List
Each rift effect corresponds to a D20 roll. The system resolves activation automatically and displays animations and outcome text for clarity.